# Note: flakes lists for CI are just a list of lines that, when
# non-zero-length and not starting with '#', will regex match to
# delete lines from the test list.  Be careful.

# dEQP-EGL started flaking around 2021-04-19 on an innocent CI-related branch.
dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_pbuffer
dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_window
dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_pbuffer
dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_window
dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_pbuffer
dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_window
dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_pbuffer
dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_window
dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_pbuffer
dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_window
dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_pbuffer
dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_window
dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_pbuffer
dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_window
dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_pbuffer
dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_window
dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_pbuffer
dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_window
dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_pbuffer
dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_window
dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_pbuffer
dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_window
dEQP-EGL.functional.create_context_ext.gl_31.rgba8888_depth_no_stencil
dEQP-EGL.functional.create_context_ext.gl_32.rgb888_depth_no_stencil
dEQP-EGL.functional.create_context_ext.gl_32.rgba8888_depth_no_stencil
dEQP-EGL.functional.create_context_ext.gles_20.rgba8888_depth_stencil
dEQP-EGL.functional.create_context_ext.gles_30.rgba8888_depth_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb888_depth_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb888_no_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_31.rgb888_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_31.rgba8888_no_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_32.rgb888_no_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_32.rgba8888_no_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gl_33.rgba8888_depth_no_stencil
dEQP-EGL.functional.create_context_ext.robust_gles_2_ext.rgb888_no_depth_no_stencil
dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_pbuffer
dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_window
dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_pbuffer
dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_window
dEQP-EGL.functional.render.multi_context.gles2.rgb888_pbuffer
dEQP-EGL.functional.render.multi_context.gles2.rgb888_window
dEQP-EGL.functional.render.multi_context.gles2.rgba8888_pbuffer
dEQP-EGL.functional.render.multi_context.gles2.rgba8888_window
dEQP-EGL.functional.render.multi_context.gles3.rgb888_pbuffer
dEQP-EGL.functional.render.multi_context.gles3.rgb888_window
dEQP-EGL.functional.render.multi_context.gles3.rgba8888_pbuffer
dEQP-EGL.functional.render.multi_context.gles3.rgba8888_window
dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_pbuffer
dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_window
dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_pbuffer
dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_window
dEQP-EGL.functional.render.multi_thread.gles2.rgb888_pbuffer
dEQP-EGL.functional.render.multi_thread.gles2.rgb888_window
dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_pbuffer
dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_window
dEQP-EGL.functional.render.multi_thread.gles3.rgb888_pbuffer
dEQP-EGL.functional.render.multi_thread.gles3.rgb888_window
dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_pbuffer
dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_window
dEQP-EGL.functional.render.single_context.gles2.rgb888_pbuffer
dEQP-EGL.functional.render.single_context.gles2.rgb888_window
dEQP-EGL.functional.render.single_context.gles2.rgba8888_pbuffer
dEQP-EGL.functional.render.single_context.gles2.rgba8888_window
dEQP-EGL.functional.render.single_context.gles3.rgb888_pbuffer
dEQP-EGL.functional.render.single_context.gles3.rgb888_window
dEQP-EGL.functional.render.single_context.gles3.rgba8888_pbuffer
dEQP-EGL.functional.render.single_context.gles3.rgba8888_window
dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex
dEQP-EGL.functional.sharing.gles2.buffer.render
dEQP-EGL.functional.sharing.gles2.multithread.random_egl_server_sync.textures.copyteximage2d.13
dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.textures.copyteximage2d.0
dEQP-EGL.functional.sharing.gles2.multithread.random.textures.copyteximage2d.16
dEQP-EGL.functional.sharing.gles2.multithread.simple.buffers.bufferdata
dEQP-EGL.functional.wide_color.pbuffer_8888_colorspace_srgb
dEQP-EGL.functional.wide_color.pbuffer_888_colorspace_srgb
dEQP-EGL.functional.wide_color.window_8888_colorspace_default
dEQP-EGL.functional.wide_color.window_8888_colorspace_srgb

dEQP-VK.pipeline.multisample.alpha_to_coverage_unused_attachment.samples_2.alpha_opaque
dEQP-VK.pipeline.multisample.alpha_to_coverage_unused_attachment.samples_4.alpha_opaque

# Started at least by Jan 2020, current as of May 2021
dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array

# Started appearing with the new deqp runner.  possibly different test order?
dEQP-GLES3.functional.fbo.blit.conversion.rg8i_to_r16i
dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r16f

# Could trip hangcheck timeout
dEQP-VK.api.command_buffers.record_many_draws_primary_2
dEQP-VK.api.command_buffers.record_many_draws_secondary_2

# "dEQP-VK.wsi.display_control.register_display_event: vkRegisterDisplayEventEXT returned invalid result (Fail)"
dEQP-VK.wsi.display_control.register_display_event

# First noticed Jun 1 2020 on an innocent branch.
KHR-GL33.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8

# Flaky with introduction of testing
KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2
KHR-GLES31.core.geometry_shader.layered_framebuffer.depth_support
KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls

# looks like a cache flushing issue, and it does sometimes pass.
bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.*

# Testcase was mostly fixed in 23f7e06cd8d40569f8bfabde9c01d1597573abef, but has
# flaked in CI since then:
# " [775] Check failed. Received: [3,0,0,2] instead of: [5,0,0,2]
#   [806] Check failed. Received: [3,0,0,2] instead of: [5,0,0,2]
#   ..."
KHR-GLES31.core.shader_image_load_store.basic-glsl-misc-fs

# Flakes, all seen since merge of:
# https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12258
# Failures seen so far in different flakes:
#
#  "Array 1 length is 0 should be 4"
#  "Array 2 length is 0 should be 2"
#  "Array 4 length is 0 should be 22"
#  "Array 5 length is 0 should be 122"
#
# test does a single point draw in a FS taking the length of the first 7 SSBOs and writing them to
# ints in SSBO 7, then glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT), then mapping it.
KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad
KHR-GLES31.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec
