// ZZ> This function makes an item fall to the floor when spawned

IfSpawned				//
  tmpargument = ACTIONJB		  //
  DoAction				  //
  KeepAction				  //
  MakeCrushValid

IfTakenOut
  ReaffirmCharacter

IfCrushed
  tmpx = selfx
  tmpy = selfy
  tmpdistance = selfz
  tmpargument = 4
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  SpawnExactParticle
  GoPoof
  tmpargument = 1
  SendMessageNear

IfDropped				// Make it lie on floor
  KeepAction				  //

IfHitGround				// Make a sound
  tmpargument = 3			  //
  tmpdistance = rand % 2047 + 10000	  //
  PlaySound				  //

IfUsed					// Found out what it was
  MakeNameKnown				  //

IfGrabbed				// Tell them what they've won...
  SetTargetToWhoeverIsHolding		  //
  IfTargetIsAPlayer			  //
    tmpargument = 0			  //
    SendMessageNear			  //

End					// All done
