﻿<?xml version="1.0" encoding="utf-8"?><Type Name="ComponentEditor" FullName="System.ComponentModel.ComponentEditor"><TypeSignature Language="C#" Value="public abstract class ComponentEditor" Maintainer="auto" /><TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit ComponentEditor extends System.Object" /><AssemblyInfo><AssemblyName>System</AssemblyName><AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey><AssemblyVersion>1.0.3300.0</AssemblyVersion><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement><Base><BaseTypeName>System.Object</BaseTypeName></Base><Interfaces /><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>A component editor is used to edit a component as a whole and can be used to implement a user interface similar to that of the property pages. You associate a component editor with a component by using the <see cref="T:System.ComponentModel.EditorAttribute" /> attribute.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Provides the base class for a custom component editor.</para></summary></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="protected ComponentEditor ();" /><MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue /><Parameters /><Docs><remarks>To be added</remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Initializes a new instance of the <see cref="T:System.ComponentModel.ComponentEditor" /> class. </para></summary></Docs></Member><Member MemberName="EditComponent"><MemberSignature Language="C#" Value="public bool EditComponent (object component);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig instance bool EditComponent(object component) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="component" Type="System.Object" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>This method opens an advanced user interface that you can use to edit the component. The default implementation opens a dialog box with a collection of component editor control objects and a user interface.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Edits the component and returns a value indicating whether the component was modified.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>true if the component was modified; otherwise, false.</para></returns><param name="component"><attribution license="cc4" from="Microsoft" modified="false" />The component to be edited. </param></Docs></Member><Member MemberName="EditComponent"><MemberSignature Language="C#" Value="public abstract bool EditComponent (System.ComponentModel.ITypeDescriptorContext context, object component);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool EditComponent(class System.ComponentModel.ITypeDescriptorContext context, object component) cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.0.5000.0</AssemblyVersion><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters><Parameter Name="context" Type="System.ComponentModel.ITypeDescriptorContext" /><Parameter Name="component" Type="System.Object" /></Parameters><Docs><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>You can override this method to provide a custom editing user interface for a component. From within this method you can display a dialog box or other type of user interface.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Edits the component and returns a value indicating whether the component was modified based upon a given context.</para></summary><returns><attribution license="cc4" from="Microsoft" modified="false" /><para>true if the component was modified; otherwise, false.</para></returns><param name="context"><attribution license="cc4" from="Microsoft" modified="false" />An optional context object that can be used to obtain further information about the edit. </param><param name="component"><attribution license="cc4" from="Microsoft" modified="false" />The component to be edited. </param></Docs></Member></Members></Type>