Special
    name = "ANCIENT_RUINS_DEPLETED_SPECIAL"
    description = "ANCIENT_RUINS_DEPLETED_SPECIAL_DESC"
    spawnrate = 0.0
    effectsgroups = [
        EffectsGroup
            scope = Source
            effects = SetTexture name = "planets/overlays/ruins.png"

        EffectsGroup
            scope = And [
                Source
                Focus type = "FOCUS_RESEARCH"
                Happiness low = NamedRealLookup name = "ANCIENT_RUINS_MIN_STABILITY"
            ]
            effects = SetTargetResearch value = Value + Target.Population
                        * NamedRealLookup name = "ANCIENT_RUINS_TARGET_RESEARCH_PERPOP"
                        
        [[SPECIAL_LIKES_OR_DISLIKES_SPECIAL_STABILITY_EFFECTS]]
    ]
    graphic = "icons/specials_huge/ancient_ruins_excavated.png"

#include "/scripting/common/base_prod.macros"
#include "/scripting/specials/specials.macros.txt"
