Species
    name = "SP_FULVER"
    description = "SP_FULVER_DESC"
    gameplay_description = "SP_FULVER_GAMEPLAY_DESC"
    Playable
    //Native
    CanProduceShips
    CanColonize

    // TODO: BAD_HAPPINESS
    // Future and change-oriented: TELEPATHIC, GOOD_WEAPONS,_STOCKPILE
    // Balancing; instead of GOOD_ATTACKTROOPS: GREAT_FUEL
    // bad at preserving knowledge or society: BAD_RESEARCH,_DEFENSE_TROOPS
    // Never satisfied: BAD_HAPPINESS
    tags = [ "LITHIC" "GOOD_STOCKPILE" "GOOD_WEAPONS" "BAD_RESEARCH" "AVERAGE_SUPPLY" "GREAT_FUEL" "TELEPATHIC" "PEDIA_LITHIC_SPECIES_CLASS"]

    foci = [
        [[HAS_INDUSTRY_FOCUS]]
        [[HAS_RESEARCH_FOCUS]]
        [[HAS_GROWTH_FOCUS]]
        [[HAS_ADVANCED_FOCI]]
    ]

    preferredfocus = "FOCUS_STOCKPILE"

    effectsgroups = [
        [[AVERAGE_INDUSTRY]]
        [[BAD_RESEARCH]]
        [[GOOD_STOCKPILE]]

        [[AVERAGE_POPULATION]]
        [[AVERAGE_HAPPINESS]]
        [[AVERAGE_SUPPLY]]
        [[BAD_DEFENSE_TROOPS]]
        [[AVERAGE_OFFENSE_TROOPS]]
        [[GOOD_WEAPONS]]
        [[GREAT_FUEL]]

        // not for description
        [[AVERAGE_PLANETARY_SHIELDS]]
        [[AVERAGE_PLANETARY_DEFENSE]]
        [[LARGE_PLANET]]
        [[NARROW_EP]]
        [[STANDARD_SHIP_SHIELDS]]
    ]

    [[TUNDRA_NARROW_EP]]

    graphic = "icons/species/insectoid-01.png"

#include "common/*.macros"

#include "/scripting/common/*.macros"
