#
# sample golem rc file.
#

#
# Include theme rcfile
#
.include "themes/MudGolem/rc"
#.include "themes/eBlueSteel/rc"
#.include "themes/twm/rc"
#.include "themes/AbsoluteE/rc"
#.include "themes/microGUI/rc"

#
# Define general options.
#
options {
	desktop_count		2;
	desktop_width		2;
	desktop_height		1;
	fullscreen_zoom		true;
	opaquemove		false;

	# use to change the color/width of the line used to draw
	# winboxes.
	#linewidth		3;
	#linefg			"green";

	#
	# placement works in golem by using a placement type,
	# such as placement_smart or placement_random, and then
	# optionally using interactivity just before placing the
	# window, which allows for hybrid-manual placement styles.
	#
	placement		placement_smart;
	place_nonzeros		false;
	place_transients	false;

	# uncomment this and use it with the settings above to try a
	# hybrid-manual style: the window is placed using placement_smart
	# and then you are given interact_timeout time to place it, or it'll
	# go where it is.
	#place_interactive	true;
	#interact_timeout	300000;

	# try this for a 'traditional' manual placement feel
	#placement		placement_pointer;
	#place_nonzeros		true;
	#place_transients	true;
	#place_interactive	true;
	#interact_timeout	0;

	# various focusing options
	#focus			focus_sloppy;
	#focus			focus_pointer;
	#focus_new		false;
	focus			focus_click;

	# should golem try to use MITSHM to store ximages
	wantmitshm		true;

	# on slower machines you'll want to turn this off
	#workspace_slide	false;

	# use this to make the resizing automatically bind to
	# the corner that the mouse is closest too
	#relative_resize	true;

	# when compiled with xinerama, this option causes the
	# windowmanager to modify the position of windows that
	# request a toplevel mapping that falls across two or
	# more monitors to try to put the window in only one
	# monitor; this option is ineffectual if both
	# place_transients and place_nonzeros are enabled.
	#xinerama_correctloc	true;
}

#
# Define hotkeys.
#
# these examples aren't mnemonic; rather they are placed to allow
# you to control all keyboard stuff from the left hand, so that
# you may leave the right hand on the mouse.  Needless to say,
# that leaves left-handers with a bit of a problem...  
#
# I have these using modifier keys that might not make sense
# depending on your system.  xmodmap(1) can be used to determine
# or modify modifier keys; on my machine Mod1 is the alt key,
# and Mod4 is my meta key (my Windows(tm) key is bound to Meta).
#
# another tip: if you're the sort who likes _lots_ of hotkeys,
# you may want to put your keys section in ~/.golem/keysrc and
# then just use a .include "keysrc" here.
#
keys {
	#
	# because key_command passes it's arg to /bin/sh, put an exec
	# in front of the program to prevent it from leaving an sh -c
	# process laying around
	#
	key_command		"q"	(Mod4Mask) "exec xterm";
	key_command		"w"	(Mod4Mask) "exec xterm -geometry 132x60";

	key_iconify 		"a"	(Mod4Mask);
	key_zoom		"z"	(Mod4Mask);
	key_delete		"e"	(Mod4Mask);
	key_dgroup_switch	"c"	(Mod4Mask);
	key_raise		"Up"	(Mod1Mask);
	key_lower		"Down"	(Mod1Mask);
	key_sticky		"s"	(Mod4Mask);

	key_switchdesktop	"1"	(Mod1Mask) 0;
	key_switchdesktop	"2"	(Mod1Mask) 1;
	key_moveviewport	"Up"	(Mod1Mask | Mod4Mask) mv_up;
	key_moveviewport	"Down"	(Mod1Mask | Mod4Mask) mv_down;
	key_moveviewport	"Left"	(Mod1Mask | Mod4Mask) mv_left;
	key_moveviewport	"Right"	(Mod1Mask | Mod4Mask) mv_right;
	#
	# here's another example that allows you to use all
	# left hand for this; and thus keep the right hand on
	# the mouse...
	#
	#key_moveviewport	"w"	(ControlMask | Mod1Mask) mv_up;
	#key_moveviewport	"s"	(ControlMask | Mod1Mask) mv_down;
	#key_moveviewport	"a"	(ControlMask | Mod1Mask) mv_left;
	#key_moveviewport	"d"	(ControlMask | Mod1Mask) mv_right;

	#
	# you can also make non-relative viewport moving bindings
	#
	#key_setviewport	"1"	(Mod4Mask) 0,0;
	#key_setviewport	"2"	(Mod4Mask) 1,1;

	#
	# golem has several methods of focus cycling with hotkeys that
	# are useful for people using multi-screen displays.  I use the
	# settings below, which make alt-tab and mod4-tab do normal
	# cycling on the screen that has the focused window, and alt-esc
	# and mod4-esc do cycling between screens.  One other style
	# that you may be interested in is cycle_fall and cycle_ball,
	# which cycle all the visible windows on any screen.
	#
	key_cycle_focus	"Tab"		(Mod1Mask) cycle_fwspace;
	key_cycle_focus	"Tab"		(Mod4Mask) cycle_bwspace;
	key_cycle_focus	"Escape"	(Mod1Mask) cycle_fscr;
	key_cycle_focus	"Escape"	(Mod4Mask) cycle_bscr;

	#
	# this is disabled by default so that people don't accidently
	# restart the window manager.
	#
	#key_restart	"Escape"	(Mod1Mask | Mod4Mask);
}

#
# Plugin loading, we include from rc files, so we don't
# make a huge mess here.  Note that plugins are operated
# on in the order that they were loaded; so, for instance,
# you should choose order of precedence by putting
# wmclass_defs after mwm_hints if you want it to override
# what mwmhints has set.
#

# OpenBSD port
# this plug-in has conflicts with simple-menu plugin,
# so we comment it by default.
#.include "plugins/pier/rc"

.include "plugins/simple_menus/rc"
.include "plugins/pager/rc"
.include "plugins/box_iconify/rc"
.include "plugins/animations/rc"
.include "plugins/mwm_hints/rc"

# other plugins you may be interested in
#.include "plugins/sound/rc"
#.include "plugins/gnome/rc"
#.include "plugins/setroot/rc"
#.include "plugins/wmclass_defs/rc"
#.include "plugins/start_slide/rc"
