Description: This table assigns sounds to item types. The itemtypes must be defined by itemtype.2da. The last four itemtypes are reserved for armourlevel based sounds of body armors.

Columns: Sound resource references for the TAKE and the DROP sound. The remaining ones are set in weapons for swing sounds.

Rows: Item types. They must follow the item types in itemtype.2da. There must be four extra item types at the end:
DEFAULT
LEATHER
CHAIN
PLATE
