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| DmapAvRecord * | dmap_control_player_now_playing_record () | 
| gchar * | dmap_control_player_now_playing_artwork () | 
| void | dmap_control_player_play_pause () | 
| void | dmap_control_player_pause () | 
| void | dmap_control_player_next_item () | 
| void | dmap_control_player_prev_item () | 
| void | dmap_control_player_cue_clear () | 
| void | dmap_control_player_cue_play () | 
| DmapControlPlayState | play-state | Read / Write | 
| gulong | playing-time | Read / Write | 
| DmapControlRepeatState | repeat-state | Read / Write | 
| gboolean | shuffle-state | Read / Write | 
| gulong | volume | Read / Write | 
GEnum ├── DmapControlPlayState ╰── DmapControlRepeatState GInterface ╰── DmapControlPlayer
DmapAvRecord *
dmap_control_player_now_playing_record
                               (DmapControlPlayer *player);
gchar * dmap_control_player_now_playing_artwork (DmapControlPlayer *player,guint width,guint height);
void dmap_control_player_cue_play (DmapControlPlayer *player,GList *records,guint index);
“play-state” property“play-state” DmapControlPlayState
Play state.
Owner: DmapControlPlayer
Flags: Read / Write
Default value: DMAP_CONTROL_PLAY_STOPPED
“playing-time” property  “playing-time”             gulong
Playing time (ms).
Owner: DmapControlPlayer
Flags: Read / Write
“repeat-state” property“repeat-state” DmapControlRepeatState
Repeat state.
Owner: DmapControlPlayer
Flags: Read / Write
Default value: DMAP_CONTROL_REPEAT_NONE
“shuffle-state” property  “shuffle-state”            gboolean
Shufle state.
Owner: DmapControlPlayer
Flags: Read / Write
Default value: FALSE