|   | 3.8.8 Objects | POV-Ray 3.6 for UNIX documentation 3.8.9 Object Modifiers | 3.8.10 Texture |   | 
[OBJECT_PHOTONS] & [CLIPPED_BY] & [BOUNDED_BY] & [MATERIAL] & [INTERIOR] & 
  [INTERIOR_TEXTURE] & [TEXTURE] & [PIGMENT] & [NORMAL] & [FINISH] & [TRANSFORMATION...] & [no_shadow] 
  & [no_image[BOOL]] & [no_reflection{BOOL]] & [inverse] 
  & [double_illuminate[BOOL]] & [hollow [BOOL]] 
photons { OBJECT_PHOTON_ITEMS } 
 [target [F_SPACING_MULT]] & [refraction BOOL] & [reflection BOOL] 
  & [collect BOOL] & [pass_through [BOOL]] 
clipped_by { UNTEXTURED_SOLID_OBJECT... } |
 clipped_by { 
  bounded_by } 
 FINITE_SOLID_OBJECT | INFINITE_SOLID_OBJECT 
 bounded_by { UNTEXTURED_SOLID_OBJECT... } |
 bounded_by { 
  clipped_by } 
uv_mapping PIGMENT | pigment { uv_mapping PIGMENT_BODY } 
  |
 uv_mapping NORMAL | normal { uv_mapping NORMAL_BODY } 
  |
 uv_mapping TEXTURE | texture { uv_mapping TEXTURE_BODY } 
  
material { [MATERIAL_IDENTIFIER] [MATERIAL_ITEM ...] } 
 TEXTURE | INTERIOR_TEXTURE | INTERIOR | TRANSFORMATION 
interior { [INTERIOR_IDENTIFIER] [INTERIOR_ITEMS] } 
 [ior FLOAT] & [dispersion FLOAT] & [dispersion_samples INT] 
  & [caustics FLOAT] & [fade_distance FLOAT] & [fade_power FLOAT] 
  & [fade_color COLOR] & [MEDIA...] 
interior_texture { TEXTURE_BODY } 
  
|   | 3.8.8 Objects | 3.8.9 Object Modifiers | 3.8.10 Texture |   |