|   | 3.8.10 Texture | POV-Ray 3.6 for UNIX documentation 3.8.11 Media | 3.8.12 Atmospheric Effects |   | 
media { [MEDIA_IDENTIFIER] [MEDIA_ITEMS] } 
 [method METHOD_TYPE] & [intervals INT] & [samples I_MIN, I_MAX] 
  & [confidence FLOAT] & [variance FLOAT] & [ratio FLOAT] 
  & [absorption COLOR] & [emission COLOR] & [aa_threshold FLOAT] 
  & [aa_level INT] & [SCATTERING] & [DENSITY...] & [TRANSFORMATION...] & [collect BOOL] 
  
 1 | 2 | 3 
 scattering { SCATTERING_TYPE, COLOR [eccentricity FLOAT] [extinction FLOAT] 
  } 
 1 | 2 | 3 | 4 | 5 
  
 density { DENSITY_BODY } 
 [DENSITY_IDENTIFIER] [DENSITY_TYPE] [PATTERN_MODIFIERS] 
 COLOR | COLOR_LIST_PATTERN | DENSITY_LIST_PATTERN | MAP_PATTERN [COLOR_MAP] 
  | MAP_PATTERN DENSITY_MAP 
 brick DENSITY, DENSITY [BRICK_ITEMS] |
 checker 
  DENSITY, DENSITY |
 hexagon DENSITY, DENSITY, DENSITY |
 object { LIST_OBJECT 
  DENSITY, DENSITY } 
 density_map { DENSITY_MAP_BODY } [BLEND_MAP_MODIFIERS] 
 DENSITY_MAP_IDENTIFIER | DENSITY_MAP_ENTRY... 
 [ FLOAT DENSITY_BODY ] 
 |   | 3.8.10 Texture | 3.8.11 Media | 3.8.12 Atmospheric Effects |   |