|   | 3.7.16 strings.inc | POV-Ray 3.6 for UNIX documentation 3.7.17 textures.inc | 3.7.18 transforms.inc |   | 
This file contains many predefined textures, including wood, glass, and metal textures, and a few texture/pattern generation macros.
Stone Pigments:
Jade_Map, Jade 
 Red_Marble_Map, Red_Marble 
 White_Marble_Map, White_Marble 
 Blood_Marble_Map, Blood_Marble 
 Blue_Agate_Map, Blue_Agate 
 Sapphire_Agate_Map, Sapphire_Agate 
 Brown_Agate_Map, Brown_Agate 
 Pink_Granite_Map, Pink_Granite 
 Stone textures:
PinkAlabaster 
 Note: This texture has very tiny dark blue specks that are often mistaken for rendering errors. They are not errors. Just a strange texture design.
Sky pigments:
Blue_Sky_Map, Blue_Sky 
 Bright_Blue_Sky 
 Blue_Sky2 
 Blue_Sky3 
 Blood_Sky 
 Apocalypse 
 Clouds 
 FBM_Clouds 
 Shadow_Clouds 
 Wood pigments:
Several wooden pigments by Tom Price:
Cherry_Wood 
 Pine_Wood 
 Dark_Wood 
 Tan_Wood 
 White_Wood 
 Tom_Wood 
 DMFWood1, DMFWood2, DMFWood3, DMFWood4, DMFWood5 
 Note: woods are functionally equivalent to a log lying along the z axis. For best results, think like a woodcutter trying to extract the nicest board out of that log. A little tilt along the x axis will give elliptical rings of grain like you would expect to find on most boards. Experiment.
Wood textures:
DMFWood6 
 DMFLightOak 
 DMFDarkOak 
 EMBWood1 
 Doug Otwell woods:
Yellow_Pine 
 Rosewood 
 Sandalwood 
 
  Glass_Finish is a generic glass finish, Glass_Interior is a generic glass interior, it 
 just adds an ior of 1.5. 
Glass materials:
M_Glass 
 M_Glass2 
 M_Glass3 
 M_Green_Glass 
Glass textures contributed by Norm Bowler, of Richland WA. NBglass_finish is used by these materials.
M_NBglass 
 M_NBoldglass 
 M_NBwinebottle 
 M_NBbeerbottle 
A few color variations on Norm's glass.
M_Ruby_Glass 
 M_Dark_Green_Glass 
 M_Yellow_Glass 
 M_Orange_Glass 
 M_Vicks_Bottle_Glass 
Metal finishes:
Metal 
 SilverFinish 
 Metallic_Finish 
Metal textures:
Chrome_Metal, Brass_Metal, Bronze_Metal, Gold_Metal, Silver_Metal, Copper_Metal 
 Polished_Chrome 
 Polished_Brass 
 New_Brass 
 Spun_Brass 
 Brushed_Aluminum 
 Silver1 
 Silver2 
 Silver3 
 Brass_Valley 
 Rust 
 Rusty_Iron 
 Soft_Silver 
 New_Penny 
 Tinny_Brass 
 Gold_Nugget 
 Aluminum 
 Bright_Bronze 
Candy_Cane 
 Peel 
 Y_Gradient 
 X_Gradient 
 M_Water 
 Cork 
 Lightning_CMap1, Lightning1, and Lightning_CMap2, Lightning2 
 Starfield 
 
  Irregular_Bricks_Ptrn (Mortar Thickness, X-scaling, Variation, Roundness). This function pattern 
 creates a pattern of bricks of varying lengths on the x-y plane. This can be useful in building walls that do not look 
 like they were built by a computer. Note that mortar thickness between bricks can vary somewhat, too.
 Parameters: 
Mortar Thickness = Thickness of the mortar (0-1). 
 X-scaling = The scaling of the bricks (but not the mortar) in the x direction. 
 Variation = The amount by which brick lengths will vary (0=none, 1=100%). 
 Roundness = The roundness of the bricks (0.01=almost rectangular, 1=very round). 
 
  Tiles_Ptrn(). This macro creates a repeating box pattern on the x-y plane. It can be useful for 
 creating grids. The cells shade continuously from the center to the edges.
 Parameters: None.  
 
  Hex_Tiles_Ptrn(). This macro creates a pattern that is a sort of cross between the hexagon pattern and 
 a repeating box pattern. The hexagonal cells shade continuously from the center to the edges.
 Parameters: None.  
 
  Star_Ptrn (Radius, Points, Skip). This macro creates a pattern that resembles a star. The pattern is 
 in the x-y plane, centered around the origin.
 Parameters: 
Radius = The radius of a circle drawn through the points of the star. 
 Points = The number of points on the star. 
 Skip = The number of points to skip when drawing lines between points to form the star. A normal 
  5-pointed star skips 2 points. A Star of David also skips 2 points. Skip must be less than Points/2 and greater than 
  0. Integers are preferred but not required. Skipping 1 point makes a regular polygon with Points sides. 
 Pigment = The pigment to be applied to the star. 
 Background = The pigment to be applied to the background. 
 |   | 3.7.16 strings.inc | 3.7.17 textures.inc | 3.7.18 transforms.inc |   |