|   | 3.8.9 Object Modifiers | POV-Ray 3.6 for UNIX documentation 3.8.10 Texture | 3.8.11 Media |   | 
PLAIN_TEXTURE | LAYERED_TEXTURE | PATTERNED_TEXTURE 
texture { PLAIN_TEXTURE_BODY } 
 [PLAIN_TEXTURE_IDENT] [PNF_IDENTIFIERS] [PNF_ITEMS] 
 [PIGMENT_IDENTIFIER] & [NORMAL_IDENTIFIER] & [FINISH_IDENTIFIER] 
 [PIGMENT] & [NORMAL] & [FINISH] & [TRANSFORMATION...] 
texture { LAYERED_TEXTURE_IDENT } |
 PLAIN_TEXTURE PLAIN_TEXTURE... 
  
texture { PATTERNED_TEXTURE_BODY } 
 PATTERNED_TEXTURE_IDENT [TRANSFORMATION...] | TEXTURE_PATTERN [PATTERN_MODIFIERS] | MATERIAL_MAP 
  [TRANSFORMATION...] 
 TEXTURE_LIST_PATTERN | MAP_PATTERN TEXTURE_MAP 
 brick TEXTURE, TEXTURE [BRICK_ITEMS] |
 checker TEXTURE, TEXTURE |
 hexagon 
  TEXTURE, TEXTURE, TEXTURE |
 object { LIST_OBJECT TEXTURE, TEXTURE } 
 [brick_size VECTOR] & [mortar FLOAT] 
 UNTEXTURED_SOLID_OBJECT | UNTEXTURED_SOLID_OBJECT_IDENT 
 texture_map { TEXTURE_MAP_BODY } [BLEND_MAP_MODIFIERS] 
  
 TEXTURE_MAP_IDENTIFIER | TEXTURE_MAP_ENTRY... 
 [ FLOAT TEXTURE_BODY ] 
 PLAIN_TEXTURE_BODY | LAYERED_TEXTURE_IDENT | PATTERNED_TEXTURE_BODY 
 material_map { BITMAP_IMAGE [BITMAP_MODIFIERS] 
  TEXTURE... } 
pigment { PIGMENT_BODY } 
 [PIGMENT_IDENTIFIER] [PIGMENT_TYPE] [PIGMENT_MODIFIERS] 
 COLOR | COLOR_LIST_PATTERN | PIGMENT_LIST_PATTERN | IMAGE_MAP | MAP_PATTERN [COLOR_MAP] | 
  MAP_PATTERN PIGMENT_MAP 
 brick [COLOR [, COLOR]] [BRICK_ITEMS] |
 checker 
  [COLOR [, COLOR]] |
 hexagon [COLOR [, COLOR [, COLOR]]] |
 object { LIST_OBJECT 
  [COLOR [, COLOR]] } 
 brick PIGMENT, PIGMENT [BRICK_ITEMS] |
 checker 
  PIGMENT, PIGMENT |
 hexagon PIGMENT, PIGMENT, PIGMENT |
 object { LIST_OBJECT 
  PIGMENT, PIGMENT } 
 image_map {BITMAP_IMAGE [IMAGE_MAP_MODIFIER...] 
  [BITMAP_MODIFIERS] } 
 filter I_PALETTE, F_AMOUNT | filter all F_AMOUNT | transmit I_PALETTE, F_AMOUNT 
  | transmit all F_AMOUNT 
 color_map { COLOR_MAP_BODY } [BLEND_MAP_MODIFIERS] 
  |
 colour_map { COLOR_MAP_BODY } [BLEND_MAP_MODIFIERS] 
 COLOR_MAP_IDENTIFIER | COLOR_MAP_ENTRY... 
 [ FLOAT COLOR ] 
 pigment_map { PIGMENT_MAP_BODY } [BLEND_MAP_MODIFIERS] 
  
 PIGMENT_MAP_IDENTIFIER | PIGMENT_MAP_ENTRY... 
 [ FLOAT PIGMENT_BODY ] 
 [QUICK_COLOR] & [PATTERN_MODIFIERS] 
 quick_color COLOR | quick_colour COLOR 
normal { NORMAL_BODY } 
 [NORMAL_IDENTIFIER] [NORMAL_TYPE] [NORMAL_MODIFIERS] 
 NORMAL_PATTERN | BUMP_MAP 
 NORMAL_LIST_PATTERN |
 MAP_PATTERN [F_DEPTH] [SLOPE_MAP] |
 MAP_PATTERN NORMAL_MAP 
 brick NORMAL, NORMAL [BRICK_ITEMS] | brick [F_DEPTH] [BRICK_ITEMS] 
  |
 checker NORMAL, NORMAL | checker [F_DEPTH] |
 hexagon 
  NORMAL, NORMAL, NORMAL | hexagon [F_DEPTH] |
 object { LIST_OBJECT 
  NORMAL, NORMAL } | object { LIST_OBJECT } [F_DEPTH] 
  
 normal_map { NORMAL_MAP_BODY } [BLEND_MAP_MODIFIERS] 
  
 NORMAL_MAP_IDENTIFIER | NORMAL_MAP_ENTRY... 
 [ FLOAT NORMAL_BODY ] 
 slope_map { SLOPE_MAP_BODY } [BLEND_MAP_MODIFIERS] 
  
 SLOPE_MAP_IDENTIFIER | SLOPE_MAP_ENTRY... 
 [ FLOAT, < F_HEIGHT, F_SLOPE > ] 
 bump_map { BITMAP_IMAGE [BUMP_MAP_MODIFIERS] } 
  
 [BITMAP_MODIFIERS] & [BUMP_METHOD] & [bump_size FLOAT] 
  
 use_index | use_color | use_colour 
 [PATTERN_MODIFIERS] & [bump_size FLOAT] & [no_bump_scale [BOOL]] 
  & [accuracy FLOAT] 
finish { [FINISH_IDENTIFIER] [FINISH_ITEMS] } 
 [ambient COLOR] & [diffuse FLOAT] & [brilliance FLOAT] 
  & [PHONG] & [SPECULAR] & [REFLECTION] & [IRID] & [crand FLOAT] & [conserve_energy [BOOL]] 
  
 phong FLOAT & [phong_size FLOAT] & [metallic [FLOAT]] 
  
 specular FLOAT & [roughness FLOAT] & [metallic [FLOAT]] 
  
 reflection COLOR [reflection_exponent FLOAT] |
 reflection 
  { [COLOR,] COLOR [REFLECTION_ITEMS] } 
 [fresnel BOOL] & [falloff FLOAT] & [exponent FLOAT] 
  & [metallic [FLOAT]] 
 interior {ior FLOAT} in 
  the object when fresnel is used. 
 irid { F_AMOUNT [IRID_ITEMS] } 
 [thickness FLOAT] & [turbulence FLOAT] 
AGATE | average | boxed | bozo | bumps 
  | cells | CRACKLE | cylindrical | DENSITY_FILE | dents | FACETS | 
  FRACTAL | function { FN_FLOAT } | gradient VECTOR 
  | granite | IMAGE_PATTERN | leopard | marble | onion 
  | pigment_pattern { PIGMENT_BODY } 
  | planar | QUILTED | radial | ripples | SLOPE | spherical 
  | spiral1 I_NUM_ARMS | spiral2 I_NUM_ARMS | spotted | waves 
  | wood | wrinkles 
 agate [agate_turb FLOAT] 
 crackle [CRACKLE_TYPES] 
 [form VECTOR] & [metric FLOAT] & [offset FLOAT] 
  & [solid] 
 density_file df3 FILE_NAME [interpolate DENSITY_INTERPOLATE] 
 0 | 1 | 2 
 facets FACETS_TYPE 
 facets can only be used as a normal 
  pattern. 
 coords F_SCALE | size F_SIZE_FACTOR 
 MANDELBROT_FRACTAL | JULIA_FRACTAL | MAGNET_MANDEL_FRACTAL | MAGNET_JULIA_FRACTAL 
 mandel I_ITERATIONS [exponent INT] [exterior EXTERIOR_TYPE, F_FACTOR] 
  [interior INTERIOR_TYPE, F_FACTOR] 
 julia V2_COMPLEX, I_ITERATIONS [exponent INT] [exterior EXTERIOR_TYPE, F_FACTOR] 
  [interior INTERIOR_TYPE, F_FACTOR] 
 magnet MAGNET_TYPE mandel I_ITERATIONS [exterior EXTERIOR_TYPE, F_FACTOR] 
  [interior INTERIOR_TYPE, F_FACTOR] 
 1 | 2 
 magnet MAGNET_TYPE julia V2_COMPLEX, I_ITERATIONS [exterior EXTERIOR_TYPE, F_FACTOR] 
  [interior INTERIOR_TYPE, F_FACTOR] 
 0 | 1 | 2 | 3 | 4 | 5 
  | 6 
 0 | 1 | 2 | 3 | 4 | 5 
  | 6 
 image_pattern {BITMAP_IMAGE 
  [IMAGE_PATTERN_MODIFIERS] } 
 [BITMAP_MODIFIERS] & [use_alpha] 
 quilted [control0 FLOAT] [control1 FLOAT] 
  
 slope { V_DIRECTION [, F_LOW_SLOPE, F_HIGH_SLOPE ] [altitude VECTOR 
  [, F_LOW_ALT, F_HIGH_ALT ]] } 
 slope pattern does not work in media densities. 
[TURBULENCE] & [WARP...] & [TRANSFORMATION...] & [noise_generator NG_TYPE] 
  
 1 | 2 | 3 
 turbulence VECTOR & [octaves INT] & [omega FLOAT] 
  & [lambda FLOAT] 
 warp { WARP_ITEM } 
 REPEAT_WARP | BLACK_HOLE_WARP | TURBULENCE | CYLINDRICAL_WARP | SPHERICAL_WARP | TOROIDAL_WARP | PLANAR_WARP 
  
 repeat VECTOR [offset VECTOR] [flip VECTOR] 
  
 black_hole V_LOCATION, F_RADIUS [BLACK_HOLE_ITEMS] 
 [strength FLOAT] & [falloff FLOAT] & [inverse] 
  & [repeat VECTOR [turbulence VECTOR]] 
 cylindrical [orientation VECTOR] [dist_exp FLOAT] 
  
 spherical [orientation VECTOR] [dist_exp FLOAT] 
  
 toroidal [orientation VECTOR] [dist_exp FLOAT] 
  [major_radius FLOAT] 
 planar [V_NORMAL, F_DISTANCE] 
ramp_wave | triangle_wave | sine_wave | scallop_wave 
  | cubic_wave | poly_wave [F_EXPONENT] 
FUNCTION_IMAGE | BITMAP_TYPE FILE_NAME 
 function I_WIDTH, I_HEIGHT { FUNCTION_IMAGE_BODY } 
  
 PIGMENT | FN_FLOAT | pattern { PATTERN 
  [PATTERN_MODIFIERS] } 
 MAP_PATTERN | brick [BRICK_ITEMS] | checker 
  | hexagon | object { LIST_OBJECT } 
  
 gif | tga | iff | ppm | pgm 
  | png | jpeg | tiff | sys 
[once] & [map_type MAP_TYPE] & [interpolate INTERPOLATE_TYPE] 
  
 0 | 1 | 2 | 5 
 2 | 4 
|   | 3.8.9 Object Modifiers | 3.8.10 Texture | 3.8.11 Media |   |