|   | 3.5.9 Interior Texture | POV-Ray 3.6 for UNIX documentation 3.5.10 Cutaway Textures | 3.5.11 Patterns |   | 
Syntax:
  difference | intersection {
    OBJECT_1_WITH_TEXTURES
    OBJECT_2_WITH_NO_TEXTURE
    cutaway_textures
  }
  When using a CSG difference or intersection to cut away parts of an object, it is sometimes desirable to 
 allow the object to retain its original texture. Generally, however, the texture of the surface that was used to do 
 the cutting will be displayed. 
Also, if the cutting object was not given a texture by the user, the default 
 texture is assigned to it. 
  By using the cutaway_textures keyword in a CSG difference or intersection, you specify that you do not 
 want the default texture on the intersected surface, but instead, the textures of the parent objects in the CSG should 
 be used. 
POV-Ray will determine which texture(s) to use by doing insidedness tests on the objects in the 
 difference or intersection. If the intersection point is inside an object, that object's texture will be used (and 
 evaluated at the interior point). 
If the parent object is a CSG of objects with different textures, then the 
 textures on overlapping parts will be averaged together. 
|   | 3.5.9 Interior Texture | 3.5.10 Cutaway Textures | 3.5.11 Patterns |   |