|   | 3.7.19 woodmaps.inc, woods.inc | POV-Ray 3.6 for UNIX documentation 3.7.20 Other files | 3.8 Quick Reference |   | 
There are various other files in the include collection, including font files, color maps, and images for use in height fields or image_maps, and includes that are too small to have their own section.
The official POV-Ray logo designed by Chris Colefax, in two versions
Povray_Logo 
 Povray_Logo_Prism 
 Povray_Logo_Bevel 
 This file defines a macro that sets some common radiosity settings. These settings are extremely general and are intended for ease of use, and do not necessarily give the best results.
  Usage:
 
 #include "rad_def.inc"
 global_settings {
    ...
    radiosity {
       Rad_Settings(Setting, Normal, Media)
    }
 }
Parameters:
Screen.inc will enable you to place objects and textures right in front of the camera. When you move the camera, the objects placed with screen.inc will follow the movement and stay in the same position on the screen. One use of this is to place your signature or a logo in the corner of the image.
You can only use screen.inc with the perspective camera. Screen.inc will automatically create a default camera definition for you when it is included. All aspects of the camera can than be changed, by invoking the appropriate 'Set_Camera_...' macros in your scene. After calling these setup macros you can use the macros Screen_Object and Screen_Plane.
Note: even though objects aligned using screen.inc follow the camera, they are still part of the scene. That means that they will be affected by perspective, lighting, the surroundings etc.
For an example of use, see the screen.pov demo file.
  Set_Camera_Location(Loc) Changes the position of the default camera to a new location as specified by 
 the Loc vector. 
  Set_Camera_Look_At(LookAt) Changes the position the default camera looks at to a new location as 
 specified by the LookAt vector. 
  Set_Camera_Aspect_Ratio(Aspect) Changes the default aspect ratio, Aspect is a float 
 value, usually width divided by the height of the image. 
  Set_Camera_Aspect(Width,Height) Changes the default aspect ratio of the camera. 
  Set_Camera_Sky(Sky) Sets a new Sky-vector for the camera. 
  Set_Camera_Zoom(Zoom) The amount to zoom in or out, Zoom is a float. 
  Set_Camera_Angle(Angle) Sets a new camera angle. 
  Set_Camera(Location, LookAt, Angle) Set location, look_at and angle 
 in one go. 
  Reset_Camera() Resets the camera to its default values. 
  Screen_Object (Object, Position, Spacing, Confine, Scaling) Puts an object in front of the camera.
 
 Parameters: 
Object = The object to place in front of the screen. 
 Position = UV coordinates for the object. <0,0> is lower left corner of the screen and 
  <1,1> is upper right corner. 
 Spacing = Float describing minimum distance from object to the borders. UV vector can be used to get 
  different horizontal and vertical spacing. 
 Confine = Set to true to confine objects to visible screen area. Set to false to allow objects to be 
  outside visible screen area. 
 Scaling = If the object intersects or interacts with the scene, try to move it closer to the camera 
  by decreasing Scaling. 
 
  Screen_Plane (Texture, Scaling, BLCorner, TRCorner) Screen_Plane is a macro that will place a texture 
 of your choice on a plane right in front of the camera.
 Parameters: 
Texture  = The texture to be displayed on the camera plane. <0,0,0> is lower left corner and 
  <1,1,0> is upper right corner. 
 Scaling  = If the plane intersects or interacts with the scene, try to move it closer to the camera 
  by decreasing Scaling. 
 BLCorner  = The bottom left corner of the Screen_Plane. 
 TRCorner  = The top right corner of the Screen_Plane. 
 This file simply contains a camera, a light_source, and a ground plane.
This file simply contains a camera, a light_source, and a ground plane, and includes colors.inc, textures.inc, and shapes.inc.
This file only contains the sunpos() macro
  sunpos(Year, Month, Day, Hour, Minute, Lstm, LAT, LONG). The macro returns the position of the sun, 
 for a given date, time, and location on earth. The suns position is also globally declared as the vector SolarPosition. 
 Two other declared vectors are the Az (Azimuth) and Al (Altitude), these can be useful for 
 aligning an object (media container) with the sunlight.
 Assumption: in the scene north is in the +Z direction, 
 south is -Z.
 Parameters: 
Year= The year in four digits. 
 Month= The month number (1-12). 
 Day= The day number (1-31). 
 Hour= The hour of day in 24 hour format (0-23). 
 Minute= The minutes (0-59). 
 Lstm= Meridian of your local time zone in degrees (+1 hour = +15 deg, east = positive, west = 
  negative) 
 LAT= Lattitude in degrees.decimal, northern hemisphere = positive, southern = negative 
 LONG= Longitude in degrees.decimal, east = positive, west is negative 
 Use :
   #include "sunpos.inc"
   light_source {
      //Greenwich, noon on the longest day of 2000
      SunPos(2000, 6, 21, 12, 2, 0, 51.4667, 0.00) 
      rgb 1
   }
   cylinder{
      <-2,0,0>,<2,0,0>,0.1
      rotate <0, Az-90, Al>  //align cylinder with sun
      texture {...}
   }
The fonts cyrvetic.ttf and timrom.ttf were donated to the POV-Team by their creator, Ted Harrison (CompuServe:70220,344) and were built using his FontLab for Windows by SoftUnion, Ltd. of St. Petersburg, Russia.
The font crystal.ttf was donated courtesy of Jerry Fitzpatrick, Red Mountain Corporation, redmtn [at] ix.netcom.com
The font povlogo.ttf is created by Fabien Mosen and based on the POV-Ray logo design by Chris Colefax.
crystal.ttf 
 cyrvetic.ttf 
 timrom.ttf 
 povlogo.ttf 
 These are 255-color color_maps, and are in individual files because of their size.
ash.map 
 benediti.map 
 bubinga.map 
 cedar.map 
 marbteal.map 
 orngwood.map 
 pinkmarb.map 
 rdgranit.map 
 teak.map 
 whiteash.map 
bumpmap_.png 
 fract003.png 
 maze.png 
 mtmand.pot 
 mtmandj.png 
 plasma2.png, plasma3.png 
 povmap.png 
 test.png 
 spiral.df3 
 |   | 3.7.19 woodmaps.inc, woods.inc | 3.7.20 Other files | 3.8 Quick Reference |   |